This page provides information about the Light Sphere in V-Ray for Grasshopper.
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On (Boolean) – Enables or disables the light source.
Position (Point) – Sets the light source point position. If a list of input Positions is connected multiple lights are generated. Note that the number of input positions determines the lights count.
Color (Color) – Provides a slot to set a light source color.
Intensity (Number) – Provides an option to control the light source intensity. Calculated in Default (Scalar) units.
Invisible (Boolean) – Makes the light source invisible. It does not affect the light source's illuminance.
Radius (Number) – Controls the size of the light source. Light intensity and shadow softness depend on the size. Bigger size leads to softer shadows and stronger illumination. Multiple Radius values can be used here. The number of Radius values does not affect the lights count.
Add Light (Generic Data) – Light output that can be connected to a V-Ray Render node.
Sphere Light node connection. Note the toggled off Simple Light Rig plugged used as an override. If there is no Light Rig input in the V-Ray Render component it will always internally create one.