Initial setup of V-Ray for Blender
To run V-Ray for Blender go to Windows Start > All Programs >VRayBlender 2.xx> VRayBlender 1. Enable the V-Ray Addon. Go to File > User Preferences > Addons and enable the addon called Render: V-Ray For Blender 3.0.
2.Choose V-Ray as a rendering engine as shown in the image below. To enable the preview of materials and textures using V-Ray you need to select V-Ray(material preview) as a render engine.
3. Set up the render preview V-Ray has it's own frame buffer used to preview the rendered image. To avoid rendering in both frame buffers - V-Ray's and Blenders' go to the Render Setup and in the Render panel set the Display parameter to Keep UI.
4. Set up the V-Ray Standalone connection
V-Ray For Blender will automatically detect any V-Ray Standalone installation using V-Ray's environment variables. Since there may be more than one V-Ray Standalone installed V-Ray for Blender will search for the installation path according to the following hierarchy: - %VRAY_PATH% - this variable shows where V-Ray Standalone is installed - %VRAY_FOR_MAYA_* - this variable shows where V-Ray for Maya is installed - %PATH% - this variable allows you to manually specify the location of V-Ray Standalone If you need to manually specify the vray.exe that you want to use you can do that by disabling the "Detect V-Ray" check box in the Exporter panel under Render Settings. This will show you the Path field which you can use to specify the location of the V-Ray Standalone executional file.
5. Set up the Exporter
V-Ray for Blender is set up to work in two stages. In the first stage the scene is exported to a .vrscene file which is then transferred to and rendered by V-Ray Standalone in the second stage. For that to happen the Exporter will save the scene in a temporary folder on your hard drive: For Windows that is C:\Users\%USERNAME%\AppData\Local\Temp For Linux that is /tmp/ For OS X that is: /var/folders/xg/<tmp-value>/ You can also manually set the folder to which the .vrscene is exported. To that go to the Render Settings and in the Exporter panel set the Export to parameter to User-defined directory. Now you can specify a location in the field below. |