This page provides information on V-Ray Proxy Mesh objects.
V-Ray Proxy Mesh allows geometry to be imported from an external mesh at render time only. The geometry is not present in the Revit model and does not take any resources. This allows the rendering of objects with many millions of triangles - more than Revit itself can handle.
For more information, see the Courseware section.
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You can also drag-and-drop a V-Ray mesh from the V-Ray Asset Editor onto any geometry listed in the Families tab of V-Ray Appearance Manager. |
V-Ray Proxy Meshes can be imported from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). Importing a V-Ray Proxy Mesh, however, doesn't add it to the Revit model and respectively to the V-Ray rendering yet. The V-Ray Proxy Mesh then must be assigned to a selected object from the Families Tab in the Appearance Manager. This can be done by either drag-and-dropping the mesh to the Appearance Manager, or from the V-Ray menu icon.
You can import a .vrmesh or an .abc file from your computer. Once the file is loaded into the project, you will need to re-apply materials through the Materials rollout. |
The .vrmesh file is a special file format that stores Meshes. It contains all geometric information for a mesh - vertices and face topology as well as texture channels, face material IDs, smoothing groups, normals - in short, everything that is needed to render the mesh. In addition, the mesh is pre-processed and subdivided into chunks for easier access.
It is important to realize that the mesh is in a "ready to render" format, so further modifications to it are not possible.
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