The Preview scene settings dialog contains options to customize how the material thumbnails are rendered.
Load vrscene – Loads a custom vrscene file for the material preview scene. The material preview scene has the following requirements in order to be loaded properly: - scene must contain at least 1 object with '__thumbnail_target' user attribute
- scene objects(nodes) that will be listed in the Preview mesh dropdown must have a '__thumbnail_target' user attribute set. Different objects must have incremental values e.g __thumbnail_target=1, __thumbnail_target=2
|
Features of the loaded material preview scene: - scene lights will be listed and their color, intensity and enable/disable properties can be modified
- scene cameras will be listed in the Preview camera dropdown list
- objects that have a '__thumbnail_target' user attribute set will be listed in the Preview mesh dropdown
|
Sample preview scene with a background, 2 cameras, studio light setup, a sphere and a teapot can be downloaded using the download button. |
|
|
Please note that the loaded scene will replace the current preview scene. If there are no lights and/or an environment texture or color set then the preview thumbnail will render black. |
|
Samples – Specifies the samples per pixel for refining the material thumbnail. Low values speed up thumbnail generation at the cost of quality. Preview mesh – Specifies the mesh to be used in the material thumbnail: Sphere |
Cube |
Cylinder |
Shaderballl |
Liquid |
Cloth |
|
Preview camera – Specifies the render camera for the material thumbnails: Main |
Zoom |
|
Environment mode – Specifies the mode which will be used for scene lighting. Texture – Enables the use of an environment texture for lighting. When this option is selected, Load environment and Rotation parameters appear. Solid Color – Enables the use of a solid color for lighting. When this option is selected, Environment Color parameter appears. Load environment – Loads an image for Environment. This option is available only when Environment mode is set to Texture. Flip horizontally – Flips the environment image horizontally. This option is available only when Environment mode is set to Texture. Rotation – Specifies a rotation angle in degrees for the Environment texture. This option is available only when Environment mode is set to Texture. Intensity – Specifies the intensity of the Environment lighting. Rim Light – Enables/disables and controls the intensity and color of the rim light in the default preview scene. Fill Light – Enables/disables and controls the intensity and color of the fill light in the default preview scene. Front Light – Enables/disables and controls the intensity and color of the front light in the default preview scene. Internal Lights – Enables/disables and controls the intensity and color of the internal light in the default preview scene. Useful for previewing two sided materials. Close – Closes the Preview scene settings dialog. |