Enabled – Enables or disables the Environment Fog. Color – Defines the color of the fog when it is illuminated by light sources. Emission Color – Controls the fog emission (self-illumination). You can use this parameter to substitute the ambient illumination inside the fog, instead of using GI. Emission Multiplier – A multiplier for the Emission parameter. Fog Height – The fog is assumed to start from a certain Z-level height and continue downward indefinitely. This parameter determines the starting point along the Z-axis. Particle Distance – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense. Use Artificial Lights – When enabled, all artificial lights in the scene will have an effect when rendering the environment fog. Affect Background – Enables or disables the tracing of background rays. Affect Secondary Rays – Enables or disables the tracing of secondary rays through the volumetric. |