The V-Ray Masks are used to refine only selected parts of the rendered image in the VFB. They can be applied to Color correction layers, Lens Effects, the Denoiser, Folders and also to Render Elements (when the Source layer is set to Composite) in the VFB layers tree. V-Ray Mask can be created using the Add layer button. The same option is available in the right-click context menu of the layer tree under the New layer category. There's also a quick Mask creation button in the Properties area of folders and layers. When one or more masks are applied to a folder or layer, a mask icon is placed in front of it in the layer tree to signify its presence. The parameters of each mask are available in their own separate tabs to the Properties of the masked layer or folder. The masked areas are defined by selection of objects, materials, groups, layers, etc. To specify them, respective Render Elements must be available in the rendered image. Currently, there are three Mask types: Integer Mask, MultiMatte Mask, and Cryptomatte Mask. UI Path: ||V-Ray Frame Buffer|| > Layers > Select layer or folder > Add button ||V-Ray Frame Buffer|| > Layers > Select layer or folder > right-click menu New Layer option ||V-Ray Frame Buffer|| > Layers > Select layer or folder > Properties > Add new mask layer button Note that you must select a Folder, the Lens Effects layer, the Denoiser layer, or a Color Correction layer to use masks. Otherwise, the masks are inactive. |
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