Transparency – Overrides the alpha if Use Shader Alpha is off. Transparency Tex – Uses a texture for the transparency. Transparency Tex Mult – A multiplier for the transparency texture. Use Shader Alpha – Uses the alpha calculated in the shader. Max Ray Depth – Specifies the maximum reflection/refraction depth for the shader. Clamp Result – Determines whether to force the result into the [0, Clamping Value] range. Clamp Value – Specifies the upper clamp limit if Clamp Result is enabled. |