This page provides information about the Texture nodes in V-Ray for Cinema 4D.

 

Overview


 

V-Ray Node Space offers a number of nodes arranged in the following categories: Color, Distribution, Generator, Material, Math, Surface and Utility.

V-Ray offers two output (Colored Node) nodes - Material and Two Sided Material. Each Node system holds only one output (Colored) node.

Some of the nodes are texture nodes used as utility or surface maps.

V-Ray Node space is available in Cinema 4D versions 21.1 and later!

V-Ray Texture Nodes are not interchangeable or compatible with the V-Ray (Classic) Textures.

 

 

 

Node Editor with V-Ray nodes in Cinema 4D S24.

 

How to Create Nodes


 

First, make sure you work in the V-Ray Node Space. You can select it from the drop-down menu of the Node Space option.

 

 


 

Then, go to the Create menu > Materials and select New Node Material option.

New Material node is created. When double-clicked on it, the Node Editor is opened. Now you can work within the Node Editor by creating and adjusting V-Ray nodes.