Let’s start with creating a VRayMtl material and assigning it to our fish figurine. Open the Material Editor and drag-and-drop а VRayMtl in the active view. Select the fish geometry in the viewport. Then, in the Material Editor right-click on the new VRayMtl and select Assign Material to Selection. We need to slightly tweak the basic parameters to give the material a gemstone look. Set the Reflection Color close to white or very light grey to make the material more reflective. Here, we use RGB (190, 190, 190). Also set the Refraction Color close to white or very light grey to make it slightly transparent as a gemstone. Here, we again use RGB (190, 190, 190). We need glossy and more blurry reflections, so reduce the Reflection Glossiness to 0,85 to reduce reflections sharpness. Gemstones’ IORs vary between 1.34 and 3.2, depending on the stone type. For example, gemstones like sodalite, obsidian, chrysocolla, or jade are on the lower spectrum of IORs, i.e. less than 1.65. Let’s set the |