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Official Release

Date - October 19th, 2021


Please note that  .vantage files saved with version 1.5.0 and newer are not compatible with older versions.

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New Features

Place tool

  • Implemented Place tool mode for the  Move tool with center cube to place objects on surface based on its normals

Camera

  • Support for per camera resolution

Command Line

  • Command line arguments using vantage_console.exe wrapper  

Environment

  • Flip horizontally option for the environment texture.

Material tab UI

  • Material tab with thumbnails:
    • Render materials thumbnails
    • Preview scene settings
    • Number of columns option

Output

  • Top/Bottom option for Stereo Cube 6x1 and Stereo spherical outputs  
  • FOV X and FOV  Y have now decimal values instead of single integer

Modified

Live Link

  • Render animation in Live Link session from 3ds Max (requires  V-Ray for 3ds Max upcoming update)

Lights

  • Save all lights parameters in .vantage file

UI

  • Replaced denoiser slider in toolbar with an On/Off button when using the NVidia AI denoiser or Combined denoiser

Camera

  • Enable imported cameras to be drag-able to Camera animation track

Animation editor

  • Improved animation editor:
    • Shot editor mode
    • Auto transition
    • Time format - min, frames, combined
    • Force camera resolution for animation
    • Loop button
    • Create button before,after of selected elements, after the last element in the track, and on the play head line on transitions with options

Installer

  • Removed Install V-Ray for 3ds Max Live link scripts option and from ||Customize|| > Customize User Interface > Toolbars > Chaos Vantage in 3ds Max
  • Added option to associate . Vantage files so that they can be opened with Chaos Vantage from the explorer



Fixes

UI

  • Wrong display of object hierarchy
  • UI font bug when in non-latin OS
  • Closing Cosmos Browser from 'X' doesn't update UI

Camera

  • Automatic vertical tilt doesn't work correctly with scenes with Y-up axis

Lights

  • Environment map is flipped from Cinema 4D
  • Environment map not importing when "TexRGBTintMax"is used to color correct it

Multi GPU

  • Black spots in denoised offline render on multi-GPU

  vrscene file

  • Incorrect transforms import of meshes in a hierarchy from Cinema 4D when using Cloner in Multi Instance mode
  • Incorrect node visibility animation when some frames don't have a keyframe from Cinema 4D

Crash

  • Crash on app launch with external GPUs