Width – Defines the width of the projection box. Length – Defines the length of the projection box. Auto Resize – Resizes the V-Ray Decal to match the aspect ratio of the first eligible Bitmap texture (image file) in the assigned material, decal mask or external file, depending on one of the selected options. Note that procedural textures are not included. Fit to Mask – Matches the aspect ratio of the Decal mask texture. Fit to Material – Matches the aspect ratio of the first eligible Bitmap texture (image file) in the assigned material. (See the list of eligible Bitmap's priority below.) Fit to Bitmap – Matches the aspect ratio of an external image file. When the option "Fit to Material" is selected for each material, the first eligible Bitmap will be selected from top to bottom from the eligible Bitmap's priority listed below: Generic material (BRDFVRayMtl): Diffuse Color Opacity Reflection Color Refraction Color Bump Map Coat Color Translucency SSS Color Anisotropy Emissive (BRDFLight): Color Transparency Intensity Car Paint 2 (BRDFCarPaint2): Base Color Base Reflection Base Bump Map Subsurface Scattering (BRDFSSS2Complex): Overall Color Diffuse Color Sub-Surface Color Scatter Color Specular Color |
|
Depth – Defines the Depth of the projection box. Projection Offset (%) – Specifies the offset of the Decal projection in percentages. Positive values move the projection towards the target while negative ones move it away. This parameter can take values below 0 and above 100. Bend Angle – Specifies the bend angle of the Decal projection pane in degrees. Its shape can curve between a flat surface at 0 degrees and an enclosed cylinder at 360. Note that increasing Decal width when its bend angle is 360 degrees may alter the Decal width when its bend angle is 360 degrees may alter the Decal widget's center. |