This tab specifies how the following parameters are rendered in Houdini's viewport. UV Set Name – Specifies the UV Set Name. Diffuse Texture – Selects a diffuse texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. Opacity Texture – Selects an opacity texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. Reflection Texture – Selects a reflection texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. Metalness – The metallness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its metallness must be referred to this parameter in order to be rendered correctly in Houdini's vewport. Roughness – The roughness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its roughness must be referred to this parameter in order to be rendered correctly in Houdini's viewport. Enable – Enables displacement. Displacement Texture – Controls how the displacement looks in Houdini's viewport. Scale – Controls the displacement scale. Offset – Controls the displacement offset. Method – Specifies the displacement method. Vector Space – Specifies the vector space from UV Tangent, Object Space, and World Space. Up Vector – Specifies the UV Vector. |