This page provides information on the Extra Texture render channel.
The Extra Texture Render Element shows the rendered image with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as VRayDirt or VRayCurvature .
A common use for VRayExtraTex is to use VRayDirt as the texture, which creates an ambient occlusion element for use in the composite. In this way, ambient occlusion can be controlled separately during the compositing process.
While a similar result to the VRayExtraTex render element can be obtained by applying the same texture to all objects in the scene then rendering as usual, such an approach requires additional time spent on reverting to actual materials, saving different versions of the scene, etc. The VRayExtraTex render element provides a quick and easy way to render the scene with a single texture without the extra work.
Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the VRayObjectProperties node for the selected object(s).
UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray ExtraTex (RE)
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