Denoise – Specifies whether to denoise the render element. Affect Matte Objects – Specifies whether to include matte objects when generating the render element. Consider for AA – Consider the render element for anti-aliasing.
Radius – Specifies the amount of area (in scene units) where the Dirt effect is produced. If a texture is also used, the Radius value determines the amount of texture blending.
Falloff – Controls the speed of transition between occluded and not occluded areas. Distribution – Narrows the Dirt's area closer to the contact edges. For ambient occlusion set this parameter to 1.0 to get distribution similar to the ambient lighting on a diffuse surface. Use Transparency enabled – Dirt will take into account the opacity of the occluding objects. disabled – Occluding objects are always assumed to be opaque. |