Scatter – Turns on/off V-Ray Scatter. Density – Determines the approximate count of instances in a square meter. When a texture is used, the density value can still be used. Black color in the texture discards all instances in the area. Areas colored with white receive maximum density. Seed – Controls the random seed of the Scatter. Change the integer value and refresh to get a different random distribution. Axis Filter – Filters the faces that will be used for instance positioning. All Faces – The points/instances are generated uniformly on all object faces. Facing Up – The points/instances are only placed on object faces oriented upwards in the scene. Note that host component transformations are ignored. Orientation – Specifies the initial orientation of the instances. World Up – All instances are positioned upright independent of the base/host surface face normals. Along Normals – The instances are oriented based on the base surface face normals. Collision Detection – When enabled, instances with overlapping bounding boxes are discarded. Eliminating collisions reduces the initial density count and may alter the predetermined ratio between multiple guests. Add Guests – Adds the currently selected scene objects to the Guests list. The objects in this list are scattered on the base geometry. |