Build 6.20.06

Official release, Update 2.1

Date – April 02, 2024



New Features


V-Ray

V-Ray GPU


Modified Features


V-Ray, VFB

V-Ray


Bug Fixes


V-Ray

V-Ray Bitmap to VRayBitmap converter

VFB

VRayIES

VRayInstancer

VRayMtl

VRayPhysicalCamera

VRayVolumeGrid



Build 6.20.02

Official release, Update 2

Date – December 20, 2023



Modified Features


V-Ray


Bug fixes


V-Ray

V-Ray and Vantage

Chaos Scatter



Build 6.20.00 

Official release, Update 2

Date – November 29, 2023


New Features


V-Ray

VRayLight, V-Ray Toolbar

V-Ray, VRayVRmatMtl

V-Ray, MultiMatteElement, VRayScene

V-Ray, VRayEnvironmentFog

VRayLight

V-Ray GPU

VFB

VRayOSL

VRaySamplerInfoTex

V-Ray, V-Ray GPU

VRayVolumeGrid

vdenoise.exe


Modified Features


V-Ray

V-Ray, V-Ray GPU

V-Ray GPU

VFB

VRayClipper

VRayDecal

VRayIES

VRayLight

VRayMtl

VRayMultiSubTex

VRayMultiSubTex, VRaySamplerInfoTex

VRayPhysicalCamera

VRayPluginNode

VRayVolumeGrid

vdenoise.exe, filter_generator.exe, lens_analyzer.exe, ply2vrmesh.exe, vrimg2exr.exe, imapviewer.exe, img2tiledexr.exe, vrmesh_viewer.exe


Bug Fixes


V-Ray

MultiMatteElement

V-Ray GPU

V-Ray Toolbar

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

VFB

VFB, V-Ray

VRayDenoiser/vdenoise.exe, V-Ray GPU

VRayGLSL

VRayInstancer

VRayLight

VRayLight, V-Ray Toolbar

VRayMDL

VRayMDL, V-Ray

MDL crashes when MDL nodes are imported via VRayScene

VRayMDL, VRayGLSL

VRayMultiSubTex

VRayOSL

VRayOSL, VRayMDL, VRayGLSL

VRayGLSL

VRayPhysicalCamera

VRaySun/VRaySky/VRayAerialPerspective

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

VRayVolumeGrid

ply2vrmesh.exe




Build 6.10.08 

Official release, Update 1.2

Date – May 3, 2023



New Features


V-Ray, V-Ray GPU


Modified Features


V-Ray


Bug Fixes


V-Ray

V-Ray GPU

V-Ray Toolbar

VFB

VRayMtl


Build 6.10.06 

Official release, Update 1.1

Date - April 11, 2023


New Features


V-Ray

V-Ray, VRayInstancer, V-Ray GPU

VFB

VRayMultiSubTex, VRayTriplanarTex

Language Localization 


Modified Features


V-Ray, VRayDecal

V-Ray, VRayDirt

VRayPhysicalCamera

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

V-Ray

V-Ray, V-Ray GPU

V-Ray GPU

VRayGLSL, VRayMDL, VRayOSL

QT UI


Bug Fixes


V-Ray

V-Ray, VRayExposureControl, VRayLightMeter, VRayDomeCamera, VRayICC, VRayPlane, VRayStereoscopic

V-Ray, VRayPhysicalCamera

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

VRayColor, VRayDistanceTex, VRayPtex, VRaySamplerInfoTex, VRayTriplanarTex

VRayDecal

VRayDirt

VRayIES

V-Ray, VRayInstancer

VRayMultiSubTex

VRayMultiSubTex, VRayTriplanarTex

VRayPhysicalCamera

VRayStochasticFlakesMtl




Build 6.10.04

Official release, Update 1 Bugfix

Date - March 16, 2023


Modified Features


V-Ray

Bug Fixes


V-Ray

VRayBlendMtl

V-Ray GPU

VRayDistanceTex

VRayEnvironmentFog



Build 6.10.02

Official release, Update 1

Date - Feb 21, 2023


New Features


VFB


VRayDenoiser


V-Ray


VRayLightMix, VRayLightSelect


VRayDecal


VRayLight


VRayPhysicalCamera


VRayVolumeGrid


V-Ray GPU


V-Ray Sphere Fade


Modified Features


V-Ray


VRaySun/VRaySky


 V-Ray, V-Ray GPU


VRayPlane


VRayDecal


VRayLight


VFB


V-Ray .vrmat converter


VRayVolumeGrid


V-Ray, V-Ray Bitmap to VRayBitmap converter, V-Ray Scene Converter


VRayMtl
  • Shadow opacity optimizations;


VRayMtl, VRayLight
  • Detect missing Cosmos assets and auto-download them on user choice;


VRayOSL
  • Embed standard OSL header files into the OSL library;

  • Add frame index as OSL shader attribute;

  • Expose access to shutter time in camera shaders;


VRay GLSL, V-Ray GPU


VRayPluginNode
  • Changing the name of the VRayNoiseTex when copying it;


VRaySun, VRaySky, VRayAerialPerspective
  • Add an Affect Alpha option in the VRayEnvironmentFog and VRayAerialPerspective;
  • Replace VRaySun's .enabled parameter with .on (maxscript);


VRaySwitchMtl
  • VRaySwitchMtl's nodes and properties Materials to be with the same numerations;
  • Show the VRaySwitchMtl sub-material in the viewport in respect to the current switch value;


QT UI Implementation
  • Implement Qt UI of VRayLightMix and VRayLightSelect RE;
  • Implement Qt UI of VRayMetaball;
  • Implement Qt UI of VRayDecal;
  • Implement Qt UI of VRayRenderId RE;
  • Implement Qt UI of VRayZDepth RE;
  • Implement Qt UI of VRayWireColor RE;
  • Implement Qt UI of VRayVelocity RE;
  • Implement Qt UI of VRayUnclampedColor RE;
  • Implement Qt UI of VRayVectorDisplBake;
  • Implement Qt UI of VRayToon RE;
  • Implement Qt UI of VRayMtlSelect RE;
  • Implement Qt UI of VRayRaw/Refraction/Reflection/Filter RE;
  • Implement Qt UI of VRayObjectID RE;
  • Implement Qt UI of VRayMtlID RE;
  • Implement Qt UI of VRayLightingAnalysis RE;
  • Implement Qt UI of VRayExtraTex RE;
  • Implement Qt UI of VRayDRBucket RE;
  • Implement Qt UI of VRayCryptomatte RE;
  • Implement Qt UI of VRayAO RE;
  • Implement Qt UI of V-Ray Object properties;
  • Implement Qt UI of VRayDisplacementMod;
  • Implement Qt UI of VRayDenoiser RE;
  • Implement Qt UI of VRayInstancer;
  • Implement Qt UI of VRayHairFarmMod and VRayOrnatrixMod;
  • Implement Qt UI of VRaySamplerInfo RE;
  • Implement QT UI of System rollup;
  • Implement QT UI of Caustics rollup;
  • Implement QT UI of GI rollup;
  • Implement QT UI of Color mapping rollup;
  • Implement QT UI of Tiled texture options and Proxy preview cache rollups;
  • Implement QT UI of Light Cache rollup;
  • Implement QT UI of Camera rollup;
  • Implement QT UI of Image Sampler and Image filter rollups;
  • Implement Qt UI of VRayAtmosphere RE;
  • Implement Qt UI of vrscene export and cloud submit dialogs;
  • Implement Qt UI of VRayDirt;
  • Implement Qt UI of VRayEnvironmentFog;
  • Implement Qt UI of VRayOptionRE;
  • Implement Qt UI of VRaySSS2 RE;
  • Implement Qt UI of VRScansZone and VRScansPMaskElement REs;
  • Implement Qt UI of VRayFur;
  • Implement Qt UI of VRayGLSLTex;
  • Implement Qt UI of VRayGLSLMtl;
  • Implement Qt UI of VRayOSLTex;
  • Implement Qt UI of VRayOSLMtl;
  • Implement Qt UI of VRayIES;
  • Expose tooltips for Qt UI of VRay Materials/Maps and Render Setup in 3ds max versions 2020-2019;
  • Implement Qt UI of VRayObjectSelect and MultiMatte REs;
  • Implement Qt UI of VRaySun;
  • Implement Qt UI of VRayAmbientLight;
  • Implement Qt UI of VRayLight;
  • Implement Qt UI of VRayPhysicalCamera;
  • Implement Qt UI of VRayPlane;
  • Implement Qt UI of VRayPtex;
  • Implement Qt UI of VRayScene;
  • Implement Qt UI of VRaySphereFade;
  • Implement Qt UI of VRayAerialPerspective;
  • Implement Qt UI of VRayToon;

Bug Fixes


V-Ray
  • Camera Motion Blur doesn't work in IPR;
  • Incorrect IPR results when excluding an object from the Source Light instanced by VRayInstancer;
  • Incorrect values when using only one of the input color components on GPU/Standalone;
  • After importing specific Cosmos assets, the translation of objects becomes abnormal and Undo stops working;
  • VRayCompleteMap baking element disappears from the V-Ray GPU rollout;
  • 3ds Max crashes when a USD file, created by the Omniverse exporter, is rendered in V-Ray;
  • Random crash when starting IPR from VFB with specific scene;
  • The translucency of the VRayMtl is not written to the albedo render element;
  • Render mask on Layer mode does not respect Layer hierarchies;
  • Bucket size is transferred to V-Ray GPU, when set in V-Ray CPU;
  • VRayMtl Environment Map field missing from UI in 3ds Max 2018;
  • Region rendering disabled in IPR when "Built-in Buffer" is disabled;
  • Cosmos lighting assets import with the wrong mode;
  • VRaySheenReflection render element causes difference in VRayTotalLighting element in specific scene;
  • Crash on .vrscene export with Separate files option=on and any of the sub options disabled;
  • Incorrect IPR results when excluding an object from cloned (instanced) VRayLight's exclude list;
  • Incorrect export of VRayLight' s animated parameters to USD;
  • If a viewport is maximized all 4 viewports show their borders when dropping a Cosmos 3D asset;
  • Occasional crash on downloading missing assets from Cosmos;
  • Use world units spinners for the VRayMtl's "Dim distance" and translucency "Thickness";
  • Cosmos materials with fog are imported incorrectly;
  • V-Ray installation overrides newer Cosmos installations with an older one;
  • Animated Alembic meshes produce incorrect velocities when modifiers are applied;
  • Empty rollouts when opening scene with obsolete Expert UI mode setting;
  • Crash while downloading multiple misallocated Cosmos assets to use with current scene;
  • VRayDistanceTex not properly updating upon object movement in V-Ray GPU;
  • 3ds Max 2018 crashes when a VRayMtl is created or copied in the Material Editor while the IPR is running;
  • Random crash when rendering a sequence, using Live Link with Vantage;
  • Wrong render of the ZDepth render element with Catmull-Rom Image Filter;
  • Difference in export with VRayNormalMap when a map is used in the bump map slot;
  • Crash with an empty VRayEnmesh reference objects list in V-Ray Standalone;
  • Changes to a material in the CME do not show in the viewport in real time;
  • Diffuse color changes from Compact material editor are not updated in the viewport;
  • Anima characters not following walkway path on scene export;
  • Discrepancy in Standalone with visible Dome lights and VRayZDepth;
  • Anima 4D characters rendering distorted in Standalone animation;
  • UV Space Map channel for VRayNormalMap is not exported;
  • Crashes with NormalBump on instance delete and undo or creation;
  • Including/Excluding a light through the trace sets in the V-Ray Properties of an object does not work correctly;
  • VRayInstancer does not render properly VRayLightMtl in VRender and Standalone GPU/CPU, when Direct Illumination is On;
  • Export render region from the context menu Scene Exporter;
  • Various Atmospheric gizmos used with VRayEnvironmentFog are rendered with uniform shape when exported;
  • Forest Color map produces color tint artifacts/variations in Element mode in GPU IPR;
  • Main channel selection in the Standalone Denoiser not working;
  • LPE light tags support;
  • Longer render and load time with Alembic compared to VRmesh;
  • Compile geometry is slow when there are 735 proxy files referencing the same .vrmesh file;
  • Specific Tiled EXR file returns black color when applied as texture, due to only channel present in file being rgb.R;
  • .vrscene file path is reduced to 256 characters;


VRayVolumeGrid
  • The Loop Time Bend mode treated as Direct Index mode when exporting from 3ds Max to vrscenes, rendering with V-Ray GPU or on the Chaos Cloud;
  • V-Ray Distance texture used as a Fire opacity mask doesn't update properly during sequence render with V-Ray GPU;
  • Can't animate the 'Fire Multiplier', 'Physically Based', 'Fire Opacity Mode' and the Smoke Color 'Based On' parameters when exporting to V-Ray Scene;

  • The Mesh of the VolumeGrid has Vertical Fade level erroneously applied to it and it can't be turned off;

  • Crash when rendering with Scanline after the scene has been rendered with V-Ray;

  • The Render Elements might render black with freshly started 3ds Max and Volume Light Cache enabled;

  • Smoke opacity modulated by V-Ray Distance texture doesn't show the correct result in the viewport GPU Preivew;

  • Voxel Velocity and Streamline Velocity previews show much less data than they should with Auto Range and a moving VolumeGrid;

  • The Streamline Velocity preview does not exclude the inertial velocity of a moving container like the old Velocity preview does;

  • 3ds Max crashes when rendering in Isosurface Render Mode and a Gradient Ramp texture, set to Lighting Gradient Type, is used as a V-Ray Environment texture map;

  • Saved images from the GPU preview with frames outside the timeline have cache indexes clamped to the nearest timeline frame;

  • VRayPluginNodeTex map in the Bump map slot renders with different strength after export;


V-Ray, V-Ray GPU
  • Displacement applied on a Decal does not render correctly on the opposite side of the camera;
  • VRayDecal mask is not clamped;


V-Ray GPU
  • Mismatch in Diffuse shading and displacement using the same Triplanar texture;
  • Cryptomatte masks for lights are not working in V-Ray GPU;
  • CUDA error 700 appears when toggle off/on the Volumetric Environment set to Fog during Interactive render with GPU;
  • 555f00prism.vrscan causes Maya to crash when GPU render is started;
  • Crash with NVlink and artifacts with V-Ray light positioned exactly at 90 degrees and matte surface, using V-Ray GPU;
  • VRayMultiSubTex in Random By Element mode with dynamic geometry produces incorrect results;
  • Crash when using Refraction+Alpha on specific object;
  • VRayDecal with disabled 'Use decal user properties' renders differently in V-Ray GPU;
  • Wrong clipped VRayLights objects with OOC when VRayClipper is set with Use Object Material;
  • GPU Light cache freezes when scrubbing the timeline during IPR with specific scenes;
  • Reflect/Refract Affect All Channels doesn't work with VRayBackground RE;
  • Crash in V-Ray GPU IPR with BF+BF and refractive glossy VRayMtl when changing translucency modes;
  • Difference between CPU and GPU with VRayMultiSubTex Random By Element and non-default motion blur geometry samples;
  • Textures on objects are not rendered correctly with motion blur and viewport subdivision;
  • Dynamic geometry doesn't update in Interactive when deformed;


V-Ray, VRayAlSurfaceMtl, VRayFastSSS2
  • Override Material's Preserve Original Opacity does not work with VRayFastSSS2 and VRayALSurfaceMtl;


V-Ray, VRayInstancer
  • VRayScatter does not work with VRayCryptomatte;


V-Ray, VRayInstancer, VRayMultiSubTex, V-Ray GPU, VRayTriplanarTex

  • Wrong motion blur with Chaos Scatter and inconsistent ID assignments;


V-Ray, V-Ray Bitmap to VRayBitmap Converter, V-Ray Scene Converter
  • VRmat exporter with all scene materials causes MAXScript exception when exporting background color textures;
  • V-Ray Scene Converter does not propagate Strength Mult. parameter from CoronaNormal to VRayNormal;


VFB
  • Crash when resetting CC Layers stack while Curves are being recalculated;
  • Saving an image from the VFB with the Background layer set to "As Foreground" produces black overlay;
  • Missing color corrections when uploading an image from VFB History to Chaos Collaboration;
  • Remove MaxScript commands for the old VFB from the vfbControl list;


VRayDecal
  • VRayDecal's helper with an assigned material does not update properly its viewport preview when changing its dimensions;
  • VRayDecal to work with VRayUserScalar/VRayUserColor;


VRayEnmesh
  • VRayEnmeshMod does not work with Opacity;
  • VRayEnmeshMod's Crop box position is misallocated in 3ds max 2023;
  • Enmesh does not properly work with masked decals;
  • Incorrect results with masked VRayDecal projected on VRayEnmesh;


VRayEnvironmentFog
  • Artifacts with 5 or more VRayEnvironmentFog gizmos;


VRayGLSL

  • Crash when deleting the light while rendering a scene with VRayGLSLTex in V-Ray IPR;


VRayGLSL, V-Ray
  • VRayGLSLMtl does not generate render channels in V-Ray for 3ds Max;
  • Crash with generator_outline.frag;


VRayGLSL, VRayOSL, VRayMDL, VRayPluginNode

  • Texture used with VRayOSLMtl doesn't show with production rendering;


VRayInstancer
  • Thinking Particles object renders despite primary visibility being OFF;


VRayLight
  • VRayBitmap's QT Map button in Dome Light doesn't load textures accurately;
  • Modifying the settings of existing VRayLight in a previously saved scene transfers them to every other consecutively created light;
  • Adaptive dome light artifacts when Caustics are enabled;


VRayMDL, VRayGLSL, VRayOSL

  • Crash with ill-formed parameter lists in OSL;
  • Crash after deleting `[[string widget="null"]]` metadata;


VRayMtl
  • Wrong results when projecting opacity-mapped VRayDecal onto VRayMtl with Refraction or Translucency mode;
  • Dragging an HDRI from Cosmos to VRayBitmap input field is not working;
  • XRef material is populated with the whole material tree in SME on render;


VRayOSL
  • Incorrect handling of empty camera shader nodes when targeting the GPU;
  • OSL preprocessor warnings are treated as errors;
  • Access violation with camera shaders which make use of `transform()`;


VRayOSL, V-Ray
  • Tiling of input textures not taken into account in V-Ray GPU;


VRayPhysicalCamera
  • DOF has to be applied when "Bitmap aperture" is active but the bitmap itself is not loaded in VRayCam settings;


VRaySun, VRaySky, VRayAerialPerspective

  • VRaySky realistic viewport pixels are clamped to 1.0;


VRayPluginNode
  • VRayPluginNodeTex map in the Bump map slot renders with different strength after export;


V-Ray Toolbar, VRayMtl
  • Wrong viewport shading of objects with VRayMtl when assigned from V-Ray Toolbar;



Build 6.00.20

Official release, Hotfix 3

Date – Oct 5, 2022


New features


V-Ray


Modified features


V-Ray

V-Ray GPU

VolumeGrid

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

VRayMtl


Bug fixes


V-Ray

V-Ray, V-Ray GPU

V-Ray GPU

VFB

VRayEnmesh

VRayMtl

VRaySphere

VRayVolumeGrid


Build 6.00.08

Official release, Hotfix 2

Date – Aug 10, 2022


Modified features


V-Ray

VRayBlendMtl, VRaySwitchMtl


Bug fixes


V-Ray

V-Ray, VRayEnmesh

VRayEnmesh

VRayInstancer

VRayLight

VRayMtl



Build 6.00.06

Official release, Hotfix 1

Date – July 28, 2022


New features


V-Ray


Modified features


V-Ray

VRayMtl


Bug fixes


V-Ray

V-Ray GPU

VFB

VRayDirt

VRaEnmesh

VrayInstancer

VRaySun/VRaySky/VRayAerialPerspective



Build 6.00.04

Official release

Date – July 7, 2022


New features


V-Ray

VRaySun/VRaySky

VRayMtl

VRayLight

VRayEnmesh

VRayDecal

VFB

VRayVolumeGrid

VRayMultiSubTex

V-Ray GPU

VRayDenoiser/vdenoise.exe, VFB, V-Ray, V-Ray GPU

V-Ray, VRayICC, VRayIES, VRayLUT, VRayMDL, VRayGLSL, VRayOSL, VRayPtex

V-Ray, MultiMatteElement

VRayScene

V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter


Modified features


V-Ray

V-Ray GPU

VRayMtl

VRayVolumeGrid

V-Ray, VRayEnvironmentFog, VRayFur, VRayHairFarmMod/VRayOrnatrixMod, VRayInstancer

VRayEnvironmentFog, VRayAerialPerspective

V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter, V-Ray Toolbar

VFB

VRayOSL, V-Ray

VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU

VRayColor2Bump

VRayDirt

VRayGLSL, VRayOSL

VRayOSL

VRayMDL

V-Ray, VRayPluginNode

VRayPluginNode

V-Ray, VRayScene

V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter

VRaySun/VRaySky/VRayAerialPerspective

VRaySwitchMtl

VRayTriplanarTex


Bug fixes


V-Ray

V-Ray, V-Ray GPU

V-Ray GPU

V-Ray, VRayDecal, V-Ray GPU

V-Ray, VRayEnmesh

V-Ray GPU, VRayOSL

VRayOSL

VRaySun/VRaySky/VRayAerialPerspective

VRayVolumeGrid

V-Ray, VRayDecal, VRayFur, VRayPhysicalCamera

V-Ray, VRayEnvironmentFog

V-Ray, VRayHairMtl

VFB

VFB Settings

VFB, V-Ray

VRayClipper

VRayColor

VRayDecal

VRayDecal, V-Ray GPU

VRayDenoiser/vdenoise.exe, V-Ray GPU

VRayEnmesh

VRayEnvironmentFog

VRayGLSL

VRayGLSL, V-Ray, V-Ray GPU

VRayGLSL, V-Ray, VRayDirt, VRaySoftBox

VRayGLSL, VRayOSL

VRayOSL, V-Ray

VRayOSL, V-Ray, VRayPhysicalCamera

VRayMDL

VRayMDL, VRayGLSL, VRayOSL

VRayMtl

VRayMultiSubTex

VRayPluginNode

V-Ray Toolbar