Edges Color – Determines the color of the edges. Texture – Specifies a texture map to be used as the Edges Color. Mix Strength – Specifies the blend amount of the edges color and texture. Background Color – Determines the background color. Texture – Specifies a texture map to be used as the Background Color. Mix Strength – Specifies the blend amount of the background color and texture. Show Hidden Edges – When enabled, all edges of triangles are rendered, including diagonal edges across polygons, which are normally invisible. When disabled, only edges marked as "visible" are rendered. Width Type – Determines whether World Units or Pixel Units are used for the width of the edges. The corresponding parameter then becomes active, allowing for further control over the width. Pixel Width – Specifies the width of the edges in pixels, when the Width Type is set to Pixel Units. World Width – Specifies the width of the edges in world units, when the Width Type is set to World Units. Show Sub-triangles – When enabled, edges generated by displacement mapping or render time subdivision are visible. |