Reference Objects – Shows the set containing the objects used as reference meshes. This is the object or objects that will be scattered on top of the Source. Source Mesh – Shows the set containing the mesh used as a source. This is the base. Other geometries will be scattered on this object. Make sure to freeze transformations of the Source Mesh to get the correctly scaled result. You can do so by going to Modify > Freeze Transformations. |
Force Invisible Source – When enabled, the Source Mesh is hidden at render time, no matter if its own visibility is enabled or not. Crop Box X/Y/Z – Sets the gizmo size along the X/Y/Z axis. Height % – Sets the VRayEnmesh height based on the Crop Box Size Y value. 100% means it uses original crop box height. Height Offset % – Sets the VRayEnmesh geometry offset along the surface normals based on the Crop Box Y size. Fit in Object Space – Clicking on this option positions the Enmesh gizmo in the viewport exactly around the reference object. Use Mesh UVW Mapping – Uses the source mesh UVW for shading instead of the Surface UVW. This option is disabled by default. Use Proxy Mesh IDs – Uses Proxy Mesh IDs for shading the patterned surface if a VRayMultiSubTex or MultiSubObject are used. |