This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window: VRayVFB – When enabled, the render element appears in the V-Ray Frame Buffer. Deep output – Specifies whether to include this render element in deep images. RBuf ON – Adds objects using the specified ID to the red channel. RBuf ID – Sets the ID used for the red channel. GBuf ON – Adds objects using the specified ID to the green channel. GBuf ID – Sets the ID used for the green channel. BBuf ON – Adds objects using the specified ID to the blue channel. BBuf ID – Sets the ID used for the blue channel. IsMATID – When disabled, Multimatte considers the RBuf ID, GBuf ID, and BBuf ID values to be the Object ID (G-Buffer ID) and renders the R, G, and B channels accordingly. When enabled, these values are considered to be the Material ID. Affect matte objects – Sets whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled. Red include / exclude – Opens a dialog for adding objects to the red channel regardless of the ID they use. Green include / exclude – Opens a dialog for adding objects to the green channel regardless of the ID they use. Blue include / exclude – Opens a dialog for adding objects to the blue channel regardless of the ID they use. |