This page provides details on the render settings used to adjust the V-Ray GPU renderer.

Overview
V-Ray GPU is a separate render engine, introduced by Chaos, that utilizes GPU hardware acceleration. You can additionally use it with your CPU or combine CPU and GPU devices for hybrid rendering. Choosing the V-Ray GPU engine changes the available settings. Refer to the V-Ray and MAXScript page for information on how to access the parameters through MAXScript. |
The Common tab contains no custom or unique V-Ray settings. For more details on the parameters found under this tab, please refer to the 3ds Max help documentation. |
||Main Toolbar|| > Render Setup button 
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||Rendering menu|| > Render Setup... 
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||Render Setup window|| > Renderer > V-Ray GPU 
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Selecting the V-Ray GPU Renderer
In order to use V-Ray, you must first select one of its renderers as your current renderer.
- Open the Render Setup window.
- At the top of the Render Setup window, choose Production Rendering Mode as the Target.
- For Renderer, choose V-Ray GPU.
Scenes saved with ActiveShade renderer (a previous GPU rendering workflow) should be switched to use V-Ray GPU as Production renderer instead. |
V-Ray GPU Render Settings Tabs
V-Ray GPU offers 4 different tabs in the Render Setup window.
V-Ray tabGlobal Illumination settings, Frame Buffer and Environment settings. |
GPU Performance TabDistributed Rendering options, selection of rendering devices, tweaking Texture rendering and Utilization. |
Settings tabVarious settings including Global Switches and Image Sampler. |
Render ElementsCreation and control of render elements for beauty pass compositing and post-production. |
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