Texture – Specifies the texture map. UVW Channel – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1. Motion Blur Samples – Specifies the number of motion blur samples when used with animated texture. Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways: None Tile Mirror Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction. Wrap Mode – Specifies how to wrap the map: On 0.5 Boundary On Integer Boundary Coverage – |