Enabled – Turns the clipper effect on and off. Affect Light – Enables the clipper to also affect area light sources. Clip Lights Geometry – Enables the clipping of lights geometry (for example a mesh light). Only Camera Rays – The clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays. Fill Inner Cavities – When enabled, shades the clipped part of the object with the clipper object's shader. Use Object Material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself is used. Mode – Specifies how Objects list items are clipped. You can include or exclude an object(s) from the clipper effect. Objects – Specifies a list of objects that are affected by the clipper. Mesh Operation – Determines how to use the mesh when a geometry is selected as a clipper: Intersection – Clips away anything that is outside the specified mesh; only renders objects and parts of objects inside the specified mesh; Subtraction (scene-mesh) – Clips away anything inside the specified mesh; only renders objects and parts of objects outside of the specified mesh. |