Source Object – Shows the set containing the object used as a source. Crop box size X/Y/Z – Sets the gizmo size along X/Y/Z axis. Tiling U/V – Sets a pattern tiling in UVW space. Height % – Sets the resulting VRayEnmesh height based on the Crop box size Z. 100% means using the original crop box height. Height offset % – Sets the VRayEnmesh geometry offset along the surface normals based on the Crop box Z size. Use mesh uvw mapping – When enabled, uses the source mesh UVW for shading instead of the Surface UVW. This option is enabled by default. Use mesh Ids – When enabled, uses Mesh IDs for shading the patternized surface if a VRayMultiSubTex or Multi/Sub-Object are used. Rotation – Sets a pattern rotation in UVW space. Offset U/V – Sets a pattern offset in UVW space. Random offset U/V – Takes the static UVW offset as base and adds it when calculating the randomization effect. Use random rotation steps – When enabled, Random rotation is based on a 360/X where X is Steps count. For example, if Random rotation is set to 4, the pattern mesh is randomly rotated on a 90 degrees step (360/4) with a 30 degrees offset - 30, 120, 210, 300, 390 (30). Random rotation – The pattern mesh is rotated in the +/- interval of the given value. Objects – Meshes that are used as a repeating pattern are added to this list. To remove a mesh from the list, select the mesh and press the Delete key. |