This page provides information about the V-Ray Omni node in Grasshopper. 

 

Overview


V-Ray Omni Light node is used to create physically accurate light that is emitted from a single location in all directions. It is usually connected to the V-Ray Render which automatically adds it to the rendered scene. If a list of input Positions is connected, multiple lights are generated. The number of input positions determines the lights count.

 

 

Input Parameters


On (Boolean) – Enables or disables the light source.

Position (Point) – Sets the light source location (point position). If a list of input Positions is connected multiple lights are generated. Note: The number of input positions determines the lights count.

Color (Colour) – Determines the light source color.

Intensity (Number) – Determines the light source intensity. Calculated in Default (Scalar) units.

Shadow Softness (Number) – Sets the shadow softness. Zero (0.0) makes the shadows perfectly sharp, larger values produce blurrier shadows.

 

Output Parameters


Light (Generic Data) – Light output that can be connected to a Renderer.

 

Example