Level – This is the intensity (also considered as the visibility) of the color. Color – This is the color that is mixed with a texture map or shader. Brightness – This is the color brightness. Lower values mean the color is darker, and higher values mean the color is lighter. Texture – This slot defines the texture map or shader that is mixed with the above color. Mix mode – This parameter controls the blending mode of the texture map or shader over the base color. Mix strength – This value controls the intensity of the texture map or shader that is being used. If the Mix strength is set to 100%, the texture map or shader completely overrides the color unless the Mix mode is set to a different blending mode than Normal. |
Invert colors – This option inverts the result after blending it. |