Global illumination – Specifies the color or texture used for global illumination rays (light reflected off this Rayswitch shader). Reflect override – Specifies the color or texture used for reflections (the appearance of this Rayswitch shader when it is reflected in other objects). Refract override – Specifies the color or texture used for refraction (the appearance of this Rayswitch shader when it is refracted in other objects). Direct override – The texture map or shader loaded here is the one that is going to be directly visible. |