Shader – This slot defines the texture map or shader that will be used for this shader. Affect the shader by Corona VFBExposure – When enabled, only Exposure affects the shader. LUT – When enabled, only LUTs affect the shader. Tone mapping – When enabled, only the Tonemapping options affects the shader. When no checkbox is enabled at all, the texture map or shader won't be affected at all by VFB Exposure, LUT, or Tonemapping. |
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