Base color – This parameter specifies the color of the base of the texture on top of which the wire is drawn. Texture – This parameter defines the texture map or shader that is used instead of the base color. Mix mode – Controls the blending mode of the texture map or shader. Mix strength – Controls the intensity of the texture map or shader that is used. Width (world units) – When enabled, this parameter allows to use of the world units to create edges/vertices. Width (pixels) – When enabled, this parameter allows to use of the pixel units to create edges/vertices. |