Brightness – This parameter allows adjusting the brightness of the resulting texture map or shader. Contrast – This parameter allows adjusting the contrast of the resulting texture map or shader. Invert colors – This parameter allows inverting the colors of the resulting texture map or shader. Temperature – This parameter allows adjusting the color temperature of the resulting texture map or shader. Saturation – This parameter allows adjusting the saturation of the resulting texture map or shader. Hue – This parameter allows shifting the hue of the resulting texture map or shader. Gamma – This parameter allows adjusting the gamma of the resulting texture map or shader. Green-Magenta tint – This parameter allows adjusting the green-magenta tint of the resulting texture map or shader. |