Enable – When enabled, a different color or texture shader is applied for the surfaces that are 'inside" (based on the shading normal) of the "Distance from" objects list. When disabled, the same distance gradient as for outside objects is used instead. Detection mode – This defines the method to calculate the color of the inner surfaces. Precise – This mode determines more robustly and precisely the inside of all meshes, even complex geometry objects. Fast – This is a bit faster mode that works correctly only with simple meshes. Generally, you don't need to use the fast mode unless you need to render older scenes. |
Level – This is the intensity (also considered as the visibility) of the color. Color – This parameter defines the color of the surfaces that are 'inside" (based on the shading normal) of the objects defined in the "Distance from" list. Texture – Defines the texture map or shader used for the inside color. Mix mode – Controls the blending mode of the texture map or shader. Mix strength – Controls the intensity of the texture map or shader that is being used. |