Level – This is the intensity (also considered as the visibility) of the color. Contrast – This parameter controls the contrast of the Top Layer input. Color – This parameter defines the color used for the near-surface from the objects defined in the "Distance from" list. Texture – Defines the texture map or shader that is used for the near color. Mix mode – Controls the blending mode of the texture map or shader. Mix strength – Controls the intensity of the texture map or shader that is being used. |