Emit light – When the Light Emission is enabled, then this light is a proper emitter, casting illumination into the scene. It can be disabled to create a camera back-plate that does not alter the scene lighting. Emit on both sides – When checked, the material also emits light on the reverse side of the normals from the objects that are using this material. When disabled, it only emits light using the normal front side. Occlude other lights – When enabled, the light blocks shadow rays from other lights in the scene. It is geometry that casts shadows when other lights shine at it. Shadowcatcher illuminator – Used in combination with the Shadow Catcher Material. If enabled, this light illuminates the shadow catcher instead of casting shadows on it. Enable for CG lights that are added to the footage and are not present in the 2D backplate/footage. Directionality – This parameter controls how concentrated the light emission is around the normal. Higher values create a spotlight effect. Include/Exclude – This parameter lets you include or exclude objects from the influence of the Corona Light Material (the excluded objects do not receive light from this Light Material). Available modes are: Include – Using this mode allows only defined objects in the list to be affected by lighting. If no object is defined to be included, all the objects in the scene project are excluded from this light source. Exclude – This is the default mode, and using this mode allows only defined objects in the list to be excluded from lighting. If no object is defined to be excluded from lighting, then all objects receive light from this light source. |
Include children – This allows affecting child objects when parent objects are defined in the include/exclude list. Using the Include/Exclude feature affects only the direct lighting. This feature does not affect the GI and it is still computed regardless of the include/exclude mode. |
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