Base material – This slot defines the base material of the surface. Other layers are stacked on top of it. A base material is required for the Layered Material to work properly. If the base material slot is empty, the base material is rendered as a simple material with the wire (object) color set as its diffuse color. |
Displacement – This parameter specifies what displacement blending mode to use for the layered displacement. The base displacement is always used. Only from base material – This mode only uses the base material's displacement. Blend all layers – This mode blends displacement from all layers including the base material. Add all layers on top – This mode adds each layer's displacement on top of each other. Layers – These are the layers that are stacked on top of the base material. Each layer can be enabled or disabled. Amount – This is the intensity (also considered as the visibility) of the layer. Mask – This parameter allows the load of a texture map or shader to be used as a mask for the layer. Stacking a large number of complex materials in a Corona Layered Material and blending them can affect rendering performance. Usually, it makes more sense to create a single material than a very complex network of Layered Materials if both approaches can be used to get similar end results. |
You can also use Corona Decals to achieve similar displacement effects as with the Corona Layered Material. The Corona Decal can turn out to be more robust and flexible than dealing with a complex Corona Layered Material. |
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