Global illum. – Specifies the material used for global illumination rays. Reflection – Specifies the material used for reflections (the appearance of the object when it is reflected in other objects). Refraction – Specifies the material used for refraction (the appearance of this object when it is refracted into other objects). Directly visible – Specifies the material that is going to be directly visible. Displacement from – This parameter defines which of the four materials serves as the source of displacement for the Rayswitcher material. Global illumination material – The displacement is taken from the material used in the global illumination slot. Reflection material – The displacement is taken from the material used in the reflection slot. Refraction material – The displacement is taken from the material used in the refraction slot. Directly visible material – The displacement is taken from the material used in the directly visible slot. |