Use matte projection mode – When enabled, all texture maps use the camera projection specified by the Projection mode above. When disabled, only the Environment/Backplate slot uses it and others are not projected. Level – This is the intensity (also considered as the visibility) of the reflection color. Color – This is the color used for reflections. Texture – This slot defines the texture map or shader that are used instead of the above color. Mix mode – This parameter controls the blending mode of the texture map or shader over the color. Mix strength – This value controls the intensity of the texture map or shader that is being used. Fresnel IORValue – This value controls the amount of material reflection in a physically plausible way. Higher values create stronger reflection. Texture – This slot defines the texture map or shader that will be used to control the Fresnel IOR. GlossinessValue – This value controls how sharp or blurred the reflection is. A value of 1 gives completely sharp reflections, while a value of 0 gives completely blurred reflections. Texture – This slot defines the texture map or shader that will be used. |