Global illumination – Specifies the material used for global illumination rays (light reflected off this Rayswitch material). Reflection – Specifies the material used for reflections (the appearance of this Rayswitch material when it is reflected in other objects). Refraction – Specifies the material used for refraction (the appearance of this Rayswitch material when it is refracted in other objects). Directly visible – Specifies the material used for direct visibility (the appearance of this Rayswitch material to the camera). Displacement from – Selects which of the four materials serves as the source of displacement in this Rayswitch material. Global illumination mtl – The displacement is taken from the material used in the global illumination slot. Reflection mtl – The displacement is taken from the material used in the reflection slot. Refraction mtl – The displacement is taken from the material used in the refraction slot. Directly visible mtl – The displacement is taken from the material used in the directly visible slot. Viewport preview – Specifies which of the four materials is used for the 3D viewport preview of this Rayswitch material. Global illumination mtl – The material in the global illumination slot is used for the viewport preview. Reflection mtl – The material in the reflection slot is used for the viewport preview. Refraction mtl – The material in the refraction slot is used for the viewport preview. Directly visible mtl – The material in the directly visible slot is used for the viewport preview. |