Base color – Specifies the color of the base of the texture on top of which the wire is drawn. All edges – Shows all edges, including the hidden triangle mesh edges in quad or n-gon geometry. Edges – Decides if the wire should include edges or not. Vertices – Decides if the wire should include vertices or not. World units / Pixels – Determines the way the thickness of edge/vertex coloring is computed. World units means that all edges/vertices have the same width, measured in the world units. Pixels means that the width changes so it is always projected to the same number of pixels in the resulting image. Falloff – Non-zero values create a gradient between the edge/vertex color and the base color. |