This page provides information on the Corona Mix Map map, its settings, and usage.
The Corona Mix map allows for blending two input maps (be it procedural maps or bitmaps) and a "Mix amount" mask, using operations similar to blending modes commonly found in 2D compositing software.
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Displacement detailsIn this example, a 3ds Max Gradient Ramp map and a Noise map are blended together using the Corona Mix map. The result is used as displacement to create a material simulating a simple landscape.
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Coloring and color randomizationIn this example, a grayscale tree leaf bitmap is colorized using the Corona Mix map in Multiply mode. The grayscale map is mixed with a Corona Multi Map, which additionally allows for per-leaf color randomization. Rendered result:
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Blending Ambient Occlusion with the underlying textureIn this example, the Corona Mix map is used to blend the base texture (concrete) with an Ambient Occlusion node to produce weathering effect. Rendered result:
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