On – Turns on and off the Corona Light. Targeted – Makes the Corona Light targeted. Intensity – The intensity multiplier for the Corona Light. Physical units – Physical units for light emission. The default option (W//sr.m^2)) is in Corona equal to the 'image' units. ColorDirect input – Allows selecting specific colors using Corona Color Picker. Kelvin temp – Adjusts the Corona Sun color temperature due to the Kelvin Temperature Scale. Textmap – Allows to load a textmap. ShapeShape – Allows creation of 4 different shapes of the Corona Light - Sphere, Rectangle, Dysk, and Cylinder. Width/radius – Determines the radius/width of the light source. Height – Sets a height of the Corona Light (applies only for Rectangle and Cylinder). Segments – Defines how many segments geometry of the light will have. (min - 3; max - 128) (applies only for Sphere, Dysk and Cylinder). When possible, spheres are represented as the ideal spheres during rendering, ignoring this value. |
Directionality – How concentrated the light emission should be around the normal. Higher value creates a spotlight effect. Emit on both sides – When enabled, the lights also emit on the back side. When disabled, it is black on the backside. ViewportWireframe – When enabled, the light is drawn in the viewport in the wireframe. Has no effect on the rendering. Gizmo size – Size of the viewport lines/gonioweb indicating direction of the light emission. Set to 0 disabling them. Light Lister – Allows to manage different Corona Lights present in the scene. |