This page provides information on the Corona Data map, its settings, and usage.

Overview


This map outputs various data channels and is intended mainly for debugging purposes.

This can also be used to create some interesting effects – for example, coloring objects based on their viewport wire color.

 

 

Settings


Mode – This parameter allows you to select between different modes for extracting the data.

  • Primitive type
  • Mesh component
  • Material ID
  • Primitive ID
  • Instance ID (source mode)
  • DUVW
  • Abs (DUVW)
  • Pixel: World ratio
  • World position
  • Shading normal
  • Geometry normal
  • Dot product shading
  • Z-Depth
  • Backside hit
  • Tangent
  • Object Space Normal
  • Object Gradient
  • Wire color
  • UVW