Material from – Selects between using the material from the pattern or the base object. Pattern Object – When selected, the material is taken from the pattern object. Base Object – When selected, the material is taken from the base object. UVW mode – Selects what type of texture mapping coordinates (UVWs) are output by the pattern geometry. Pattern Object – UVWs are taken from the pattern object. Base Object – UVWs are taken from the base object. Render base object – If switched on, the base object is rendered along with the repeated pattern geometry. Restrict on material ID – If switched on, the repeated pattern is only shown at triangles of the base object that have the selected material ID. The triangles of the base object with different material IDs are displayed without the pattern (unmodified). Material ID – Sets the material ID for the result. |