This page offers information about V-Ray Enmesh in Maya. 

 

Overview


The V- Ray Enmesh geometry generates a render time patterned geometry over a mesh surface. The modifier can be used to create crochet fabric, chain mail, nets, and anything that requires inflex geometry tiling.

Multiple objects can be included in the modifier's Objects list to form a complex pattern sample and tile together over the mesh surface.

The modifier's gizmo encloses the sample to be tiled. You can adjust it to fit all the listed geometry or crop it conveniently by modifying the size and position of the gizmo. Therefore, the gizmo is also referred to as Crop Box.

V-Ray Еnmesh is currently available only for CPU rendering.

 

 

 
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V-Ray menu > V-Ray Enmesh

 

||V-Ray Shelf|| > Create V-Ray Enmesh button

Basic Parameters


 

Reference Objects – Shows the set containing the objects used as reference meshes.

Source Mesh – Shows the set containing the mesh used as a source.

Force Invisible Source – When enabled, the Source Mesh is invisible.

Crop Box X/Y/Z – Sets the gizmo size along the X/Y/Z axis.

Height % – Sets the VRayEnmesh height based on the Crop Box Size Y value. 100% means it uses original crop box height.

Height Offset % – Sets the VRayEnmesh geometry offset along the surface normals based on the Crop Box Y size.

Fit in Object Space – Clicking on this option positions the Enmesh gizmo in the viewport exactly around the reference object.

Use Mesh UVW Mapping – Uses the source mesh UVW for shading instead of the Surface UVW. This option is disabled by default.

Use Proxy Mesh IDs – Uses Proxy Mesh IDs for shading the patterned surface if a VRayMultiSubTex or MultiSubObject are used.

 

Tiling Options


 

Tiling U/V – Sets a pattern tiling in UVW space. Use these parameters according to your UVs size.

Offset U/V – Sets a pattern offset in UVW space.

Random Offset U/V – Uses the static UVW offset as base and adds it when calculating the randomization effect.

Rotation – Sets a pattern rotation in UVW space.

Use Random Rotation Steps – Makes Random Rotation parameter be based on 360/X, where X is steps count. For example, if Random Rotation is set to 4, the pattern mesh is randomly rotated on a 90 degrees step (360/4) with a 30 degrees offset - 30, 120, 210, 300, 390 (30).

Map Channel – Uses the set map channel for the surface geometry.

 

 


Example: Multiple Reference Geometries

This example shows how applying multiple reference objects affects the mesh. Click on the expandable field to see the original reference geometries and the order they were used in. A V-Ray Light material with varying Opacity is applied to the reference objects. 

 

Original Geometry

Applying one reference object

Applying two reference objects