Map channel – Specifies the mapping channel of the base surface to use for pattern tiling. Tiling U/V – Sets a tiling factor for the pattern. For more information, see the VRayEnmeshMod Tiling example below. Offset U/V – Sets a pattern offset along the base surface local mapping. Rotation – Sets pattern rotation around the base surface normal. Random offset U/V – Sets a random offset along the base surface mapping to every pattern in its tile. Use rotation steps – When enabled, the random rotation is snapped to distinct angles as formed by using the Random rotation value as steps count to cover the full 360 spectrum. For example, if Random rotation is set to 4, the pattern mesh is randomly rotated on a 90 degrees step (360/4) - 0, 90, 180, 270, 360 (0). If there is also a Rotation set, for example to 30 degrees, there is a 30 degrees offset - 30, 120, 210, 300, 390 (30). Random rotation – Sets random rotation up to the given angle to each pattern around the base surface normal. Rotation happens in positive and negative direction. Step counts – Sets rotation steps count when Use random rotation steps is enabled. |