The following options are available only when Baking Mode is set to Projection Baking. Mode – Specifies the direction of the traced ray. Outside – The ray is traced along the normal vector. Inside – The ray is traced in the opposite direction of the normal vector. Outside first, then Inside – The ray is first traced along the normal vector. If no intersection occurs, then a second ray is traced in the opposite direction of the normal vector. Inside first, then Outside – Same as Outside first, then Inside but in reversed order. Closest – Two rays are traced in both directions and the intersection that occurs closest to the surface is chosen. Normals – Specifies which normals to use when shooting rays. Geometry – Uses normals of the geometry. Smooth – Uses normals generated by V-Ray. Max Depth – Specifies the maximum depth for the traced rays, in scene units. Cage Offset – Offsets the ray's initial location. Used when the baked low poly object and the high res geometry overlap perfectly, causing an inability to intersect the rays with the low poly geometry. Guides – When enabled, allows you to control the Show Cage and Visualize Depth parameters. Show Cage – Generates a wireframe preview of the baked low poly geometry based on the Cage Offset parameter. Visualize Depth – Generates a clipping plane which can be useful when debugging projection artifacts.
Clip Settings Axis – Specifies the clipping plane axis. Clipper Position – Specifies an offset for the clipping plane along the specified Axis parameter. Invert – When enabled, flips the clipping plane's orientation. |