Enabled – Enables denoising for texture baking, provided the V-Ray Denoiser render element is present. Note that the Default V-Ray Denoiser is always used here. denoise individual elements from their respective denoise checkbox in the Output tab. |
Preset – When using the Default V-Ray Denoiser, the presets can be used to automatically set the Strength and Radius values. Default – Applies a mid-level denoising. Mild – Applies a more subtle level of denoising than the Default preset. Strong – Applies a stronger level of denoising than the Default preset. Custom – Allows the Strength and Radius parameters to be set to custom values. Radius – Specifies the area around each pixel to be sampled for determining how to denoise a given pixel. Larger values produce smoother results, but slow down the denoiser. Strength – Determines how strong the denoising operation is. Larger values remove noise more aggressively, but may blur the image too much. Mode – Specifies how the results of the Denoiser are saved. None – All render elements required for denoising are generated so that denoising can be done with the Standalone Denoise Tool. The information calculated within them is not applied to other render elements, and no DenoiserRender Element is generated. Replace RGB – The RGB Color Render Element is replaced with the denoised version, and the DenoiserRender Element is not present as a separate channel. Separate Channel – The DenoiserRender Element is generated to contain a denoised version of the RGB Color Render Element using the specified settings. The original render elements, including the RGB Color Render Element, are not changed. Use GPU – Uses the GPU device(s) to accelerate the denoising calculations. In case there is no compatible GPU device, denoising automatically falls back to use the CPU, even if the option is enabled. Forced Attributes – Forced Materials – Specifies a list of materials to be exported to the .vrscene file even if they are not used by any V-Ray shading node. For example, if there is an Alembic file with a material path attribute pointing to /mat/customAlembicMaterial, V-Ray does not export the shading nodes unless they are assigned somewhere. Thus, even though the material is present in the scene, it is not picked up and the alembic file renders with default material instead of the /mat/customAlembicMaterial. Adding /mat/customAlembicMaterial to the Forced Materials list exports it. Candidate Objects – The geometry objects in this parameter are included in the rendering process if their display flags are turned on. Use Lights – The lights in this parameter are added to the render regardless of their value in their display flags. |