Placement Type – Specifies the way the valid portion of the texture is applied. Full – Uses the full valid portion of the texture. Crop – Specifies a section of the texture using the parameters below. Place – Specifies a section of the texture and how to place it using the parameters below. U – Specifies the U coordinate of the valid texture sector. V – Specifies the V coordinate of the valid texture sector. W – Specifies the width of the valid texture sector. H – Specifies the height of the valid texture sector. Jitter – Controls the amount of random placement variation. Tile U – Enables horizontal tiling. Tile V – Enables vertical tiling. |