In this section we'll cover geometry primitives, which are generated at runtime when necessary and may be discarded to free up memory.
Provides details about the V-Ray Proxy - loading geometry from a file - and the Instancer functionality.
Displacement mapping is a technique for adding detail to your scene geometry without having to model it first.
V-Ray Clipper is a geometric primitive that can be used to clip away parts of the scene with a simple plane.
Provides information about the NURBS rendering functionality of V-Ray. NURBS stands for Non-uniform rational Basis spline.
3D Gaussian Splatting is a method used to create a 3D scene from images or videos.