In this section we'll cover the topic about Global Illumination (GI) - a key part of the photorealistic rendering process - and its related settings.
Introduction to Global Illumination
Provides initial description of the large topic about Global Illumination (GI) - a key part of the photorealistic rendering process.
GI for Exterior and Interior Scenes
Covers some good settings of V-Ray that are appropriate for rendering exterior and interior scenes.
Environment Overrides
Describes the environment overrides settings. They specify colors or texture maps to be used during GI and reflection/refraction calculations.
Caustics
Provides information about the handling of caustics in V-Ray - the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface.