Red – Determines the amount of red in the color, when a texture is not assigned to this slot. The soft range is from 0 to 1. Green – Determines the amount of green in the color, when a texture is not assigned to this slot. The soft range is from 0 to 1. Blue – Determines the amount of blue in the color, when a texture is not assigned to this slot. The soft range is from 0 to 1. Alpha – Determines the alpha value for the generated color. A texture node can also be assigned to this slot. Invert – When enabled, inverts the color output. |