Mode – Determines how the resolution and size of textures are handled to optimize the memory usage. Full-size – Textures are loaded at their original size. Resize – Adjusts the size of high-resolution textures to a smaller resolution to optimize render performance. On-demand mip-mapped – Instead of loading all the texture files at their default resolution (original or resized), V-Ray GPU loads the textures as needed and automatically creates mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption is decreased; textures that are not visible are not loaded, and textures that are further away from the camera are loaded with lower resolution. Max Size – Specifies the resolution to which textures are resized when Mode is set to Resize. Format – The amount of bits per channel used to store the material texture information into memory. This does not affect textures used for lights and displacement. 8-bit – 8 bits of data used per color channel. Half – 16 bits of data used per color channel. Float – 32 bits of data used per color channel. |